Oct 08, 2008, 10:45 PM // 22:45
|
#1
|
Academy Page
Join Date: Nov 2005
Location: Nashville, TN
Guild: Order of the Crimson Phoenix
Profession: Mo/
|
Terra question: Shadow Refuge or Feigned Neutrality
so, i've been running all areas as a terra and i have one question. why do people seen to like to FN (Feigned Neutrality) over SR (Shadow Refuge)? i know that FN lasts longer but SR is alot more spamible and give +2more regen. am i missing something?
X
|
|
|
Oct 08, 2008, 11:38 PM // 23:38
|
#2
|
Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
|
FN=1/4 sec cast, SR=1 sec.
People usually just like the +80 armor and faster cast on FN
But again...it's just all preference, either way u'll finish your area if you're a good terra.
|
|
|
Oct 09, 2008, 12:07 AM // 00:07
|
#3
|
Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
|
FN is for the extra armor..really either works fine though.
|
|
|
Oct 09, 2008, 01:21 AM // 01:21
|
#4
|
Frost Gate Guardian
Join Date: May 2008
Location: LA
|
I usually take FN when doing pools, mainly because the armor helps with the charged you run into..For mtns, SR is generally better.
|
|
|
Oct 09, 2008, 01:32 AM // 01:32
|
#5
|
Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
|
Preference, thought I do not get why they are still called Terra's they really are not anymore.
|
|
|
Oct 09, 2008, 01:44 AM // 01:44
|
#6
|
Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
|
Quote:
Originally Posted by Kerwyn Nasilan
Preference, thought I do not get why they are still called Terra's they really are not anymore.
|
Terras still use Earth Magic (Stoneflesh / Sliver Armor).
|
|
|
Oct 09, 2008, 02:01 AM // 02:01
|
#7
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
i do all area on my sin no self heal at all
|
|
|
Oct 09, 2008, 02:20 AM // 02:20
|
#8
|
Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
|
Quote:
Originally Posted by therangereminem
i do all area on my sin no self heal at all
|
So? Lot's of other people can do the same thing, nothing to brag about.
Back on to topic, FN is generally good if you think you will be in tight situtions often(pvp wise) and SR is generally good for a mild self heal.
|
|
|
Oct 09, 2008, 04:41 AM // 04:41
|
#10
|
Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
|
+80armor on something that takes nearly no damage? I don't see the point.
Go shadow refuge imo, the heal you get only requires you to time one attack after 4/5 seconds.
+80armor will probably make you take 3 damage instead of 6-7 (IF you're taking 6-7dmg) :s
If interrupts are a problem, then FN, but really in that case it's way less efficient.
|
|
|
Oct 09, 2008, 05:40 AM // 05:40
|
#11
|
Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
|
Shadow Sanctuary.
At the post above me: There are plenty of stuff in UW that hits through SF with more than 6-7 dmg.
Last edited by SmokingHotImolation; Oct 09, 2008 at 05:43 AM // 05:43..
|
|
|
Oct 09, 2008, 04:01 PM // 16:01
|
#12
|
Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
|
I think also part of the issue is FN stops if you use another skill or attack.
Quote:
Enchantment Spell. For 4...9 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill.
|
So this is why the Sin in Vale take SR instead. This also means, if you are carrying FN be sure to sequence your skills correctly, that is have SF up with lots of time if you need to us FN, because if you have recharge SF, it will cancel FN.
Quote:
Enchantment Spell. For 4 seconds, you gain 5...9 Health regeneration. When Shadow Refuge ends, you gain 40...88 Health if you are attacking.
|
Last edited by gerg-nad; Oct 09, 2008 at 04:05 PM // 16:05..
|
|
|
Oct 09, 2008, 08:25 PM // 20:25
|
#13
|
Academy Page
Join Date: Nov 2005
Location: Nashville, TN
Guild: Order of the Crimson Phoenix
Profession: Mo/
|
the main part of FN that i do not like is the fact it ends if you cast anything. i've ran both but to be honest, i really don't run pools that much. i can see that the extra armor would help. thanks.
X
|
|
|
Oct 10, 2008, 05:12 PM // 17:12
|
#14
|
Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
|
+7 regen and taking 19 dmg from Shock (aka Charged Blacknesses) > > > > > > > > > > > > > > > > > +9 regen and 87 dmg from Shock.
'nuff said.
Feigned Neutrality stomps Shadow Refuge into the ground.
|
|
|
Oct 13, 2008, 03:54 PM // 15:54
|
#15
|
Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
|
For Pools I take FN, as you can predict better the need for FN and encounters (so sequencing usually is not an issue) with Charge Blackness, but for Mountains, I find SR is better. For mountains you want to be attacking the Behemoths to interupt there spirits and traps, so you are constantly wanding or spearing them, so this is why I find FN fails in this role and SR is better. For AC buff when you approach you can use IAU (+24) which is not as good as FN, but a good buff to help mitigate trap initial damage. Also take a 20% shorter bleeding Rune or Shield buff for Mountains as this will help as well. You can Spam SR, so watch your energy so when SF comes up you have energy to cast it.
|
|
|
Oct 13, 2008, 08:41 PM // 20:41
|
#16
|
Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
|
Quote:
Originally Posted by gerg-nad
For mountains (snip) so you are constantly wanding or spearing them
|
Spears trigger Whirling Defense.
Noob mtns terras use Spears for wanding.
Please dont use spears for wanding.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:31 PM // 19:31.
|